Documentation & licensing: - Add the EUPL-1.2 licence (LICENSE.md) and set the project licence; refresh the README (name origin wink, updated feature list, documentation index). - Add CONTRIBUTING, SECURITY, CODE_OF_CONDUCT, CHANGELOG, AUTHORS, and THIRD_PARTY_NOTICES, plus docs/ (ARCHITECTURE, BUILD, USER_GUIDE, SHORTCUTS, LICENSE_COMPLIANCE) and .github/ (CI workflow, issue/PR templates). - Bring docs/FILE_FORMAT.md in line with current behaviour (code & chart slides, per-slide TLP comment, annotation .ink.json sidecar, chart data/ CSVs). Open-source compliance: - Add tool/check_licenses.dart and a `make licenses` target (wired into check-full and CI) that verifies every resolved dependency uses a recognised open-source licence. A scan of all 151 packages and bundled assets found only OSI-approved licences. Charts (Fase 1.1): - Replace the chart CSV textarea with an in-app editable data grid (editable series/labels/values, add/remove row & column, read-only when linked). - Centralize the linked-CSV directory name (`data/`) in a shared constant. Also normalize formatting repo-wide with `dart format` and fix one curly-braces lint, so `make check` and CI are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
82 lines
2.8 KiB
Markdown
82 lines
2.8 KiB
Markdown
# OciDeck — Build & Release
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How to build OciDeck from source and produce distributable apps.
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## Prerequisites
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- **Flutter** 3.44+ (stable), **Dart** 3.12+. Check with `flutter --version`.
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- A desktop toolchain for your target:
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- **macOS**: Xcode + CocoaPods.
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- **Windows**: Visual Studio with the "Desktop development with C++" workload.
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- **Linux**: see Flutter's Linux desktop prerequisites (GTK, clang, ninja, etc.).
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- Enable the desktop target once if needed, e.g. `flutter config --enable-macos-desktop`.
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## Get dependencies
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```sh
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make setup # flutter pub get
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```
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OciDeck uses two **vendored plugin forks** under `third_party/`, wired through
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`pubspec.yaml` (a path dependency for `desktop_multi_window`) and
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`dependency_overrides` (`screen_retriever_macos`, and a pin of
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`video_player_avfoundation`). `flutter pub get` resolves these automatically — no
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extra steps. See [`ARCHITECTURE.md`](ARCHITECTURE.md#vendored-forks).
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## Run
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```sh
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flutter run -d macos # or -d windows / -d linux
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```
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## Quality gate
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```sh
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make check # format-check + flutter analyze + full test suite
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```
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## Building release apps
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```sh
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flutter build macos --release
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flutter build windows --release
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flutter build linux --release
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```
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Artifacts land under `build/<platform>/`.
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### macOS notes
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- **Swift Package Manager is disabled** for this project (`flutter:` →
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`config: enable-swift-package-manager: false` in `pubspec.yaml`); CocoaPods is
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used instead. The "plugin does not support Swift Package Manager" message
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during a build is therefore expected and harmless.
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- **`video_player_avfoundation` is pinned** (see `dependency_overrides`) because a
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newer release ships a Swift module whose private Objective-C dependency isn't
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packaged correctly by CocoaPods on recent Xcode.
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- **CocoaPods + Ruby locale**: on some setups `pod install` (run by
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`flutter build macos`) fails with `Encoding::CompatibilityError` /
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"Unicode Normalization not appropriate for ASCII-8BIT". This is a Ruby/CocoaPods
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locale issue, not a project problem. Fix it by forcing a UTF-8 locale:
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```sh
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export LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8
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flutter build macos --release
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```
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- **Distribution**: code-sign and notarize the `.app` for distribution outside
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the App Store (Developer ID + `notarytool`). This is environment-specific and
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not automated here.
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### Windows / Linux notes
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- Windows: distribute the contents of `build/windows/x64/runner/Release/` (or
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package with MSIX/an installer).
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- Linux: distribute `build/linux/x64/release/bundle/` (or package as a
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Flatpak/AppImage/Snap as you prefer).
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## CI
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`.github/workflows/ci.yml` runs `make check` on Ubuntu for every push and pull
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request. It does not build native binaries; it validates formatting, static
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analysis, and the test suite (which are platform-independent).
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